A little more to help the children learn – no SAS involved!

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Since becoming a parent many years ago, I have had access to computers and written educational software for my children, and now for my grandchildren..

One of my original spelling programs now has a family nickname of “GIFAFFE”, due to a check I had failed to do while compiling the list of animals to spell! This program has been re-written (with completely correct spellings!) as a web app called SpiderWord, where a word must be correctly guessed to let the Bug escape from the Spider slowly descending on a thread with every incorrect letter. The currently available word lists now cover biology (Dinosaurs and Reptiles), spelling (Long Words (Things) and Long Words (Describing)), literature (Thomas the Tank Engine Character Names), geography (Countries) and sport (1-Word English Football Clubs).

If you would like me to include new word lists in this game, then please send them to me using the Contact Us link in the menu. Priority will be given to requests from Educational Games members.

Another of my interests is in mental arithmetic, and I have re-written some of my Chrome apps as browser-independent web apps covering multiplying (from x2 to x20), arithmetic (adding, subtracting, multiplying, and combinations using parentheses), decimal arithmetic (like the arithmetic app, but using decimals), detective (find the missing number in 13 different types of sequences) and fraction arithmetic (adding, subtracting, multiplying and dividing).

Note that all of the web apps have time limits that can be changed to specific times per question between “No limit” and a probably impossible limit of “5 seconds”.

Also, only the local storage in your browser is used to store the past results, so the statistics are never shared, and can be cleared by you at any time!

I have recently added a logic-based game called Number Logic.

You can choose how many numbers can be used:

— 1 to 4 = 256 possible numbers
— 1 to 5 = 625 possible numbers
— 1 to 6 = 1,296 possible numbers

(1) The computer sets the numbers, you guess and the computer scores.
(2) You set the numbers, the computer guesses and you score.
(3) Can you guess the numbers quicker than the computer?

All of these web apps, and more as I develop further programs, can be accessed via a menu link called “Educational Games”, which will be seen after you have subscribed to this blog’s Educational Games membership, which is currently priced at GBP 5.00 for 3 months access.

Note that, if you already have Programming or Recruiter membership, then changing to the Educational Games membership will remove all of your current privileges, as they are not compatible!! I would, therefore, recommend creating a new blog profile for Educational Games membership, as it will then not be sent any of the SAS-related emails from the site, and will have exclusive access to the web apps.